In this review, I'll talk about a few parts of the game that stood out to me, and I'll do my best to do so while avoiding spoilers.
Detroit: Become Human is a story-heavy adventure game developed by Quantic Dream, the studio I knew best as the creators of Heavy Rain.
The story takes place in a future where androids are commonplace and indistinguishable from humans aside from a computer chip placed on their temple. Predictably, the androids are mistreated and repressed by humans, and you eventually find yourself in the middle of a robot uprising.
You assume the role of three different characters with interweaving narratives, and the actions you take as each character determine the course of the story. The result is a giant web of branching storylines with many different possible outcomes.
This is a great implementation of an extremely minimal whiteboard app. There is no UI, and you can click to add text or click+drag to add boxes and lines. Zoom options in your browser will change the size, and you can save the HTML if you want to keep a copy.
It’s probably not enough for work meetings, but I thought it was a great, fun product.
Things that changed
- I have more time in the morning to do things around the house instead of commuting
- Remote meetings are a little harder than in-person meetings
- I write daily reports about my work progress, equally to show my teammates that I’m staying on track, and to keep myself on track
- We watch the news a lot more
- I don’t wear socks
- Pushing my social life online has lead to me talking to friends more than before
Things that didn’t change
- Waking up in the morning is hard
- Work hours are mostly the same, or a little longer from the lack of a commute
- There is still a lot of work to do and I am busy
- I still shave and brush my teeth and shower
- I get dressed in the morning
- We get groceries delivered once a week
- The world is stressful, but being able to stay at home is a blessing so total stress balances out
- The dog doesn’t seem to care that I’m around
Wag was looking to raise $75 million. It went to SoftBank and was like “will you give us $75 million?” SoftBank was like “no haha we’ll give you $300 million,” because that is SoftBank’s whole thing, it loves to give startups vastly more money than they want or need. And so Wag took the money. And then like a year and a half later Wag will get rid of SoftBank by giving back, I don’t know, but I am going to say some number less than $225 million (“well below” the valuation at which it invested). Wag got the $75 million it needed for free.
So under the right circumstances, you can make more money with a flop than you can with a hit!
Wag wasn’t exactly a flop, but SoftBank’s aggressive investment strategy does result in some pretty unusual situations.
Spingle is a company based in Hiroshima, Japan that makes hand-crafted leather shoes, and they also have an excellent sneaker lineup. Because the leather molds to your feet over time, the shoes become more comfortable the more you wear them.
They are a little pricey, but they should last a long time and the cost is completely reasonable considering the work that goes into them. And there are plenty of sneakers that cost even more.
This neural network was trained to output unique opening lines to novels. Some of the results are surprisingly great:
I have just been informed, that the debate over the question ‘is it right or wrong to have immortal souls’ has been finally brought to a conclusion.
When I was a boy, I was fond of the story of the pirate god.
He had a strange name, and he was a very big boy indeed.
The village of Pembrokeshire, in the county of Mersey, lies on a wide, happy plain, which, in a few years, was to become known as the “Land of the Endless Mountains.”
I was playing with my dog, Mark the brown Labrador, and I had forgotten that I was also playing with a dead man.
How many times have I had the misfortune to die?
The first day I met my future self, I was aboard the old dirigible that lay in wait for me on the far side of the moon.
It’s hard to call these creative since the AI probably has no concept of what these words actually mean, but there are some really compelling ideas in here.
The last sentence in particular struck me as having so many interesting elements that could be explored more as the story progresses. At the very least, these serve as excellent starting places for ideas that a normal person wouldn’t have on their own.
Shape Up is an amazing new web-book by Basecamp that details the process they use to define, build, and ship their products. It has great insights, but I especially appreciated how many of the ideas presented just make a lot of sense. I often nodded along in agreement and recognized concepts that we share in our team. The framework is battle-tested and realistic, and there’s a good chance I’ll be able to integrate some new ideas into our existing workflow without having to reorganize how we think about everything to fit a new metaphor.
Located east of Hiroshima in the Seto Inland Sea, Ōkunoshima (大久野島) is a small island home to over 700 rabbits. The rabbits are wild but friendly, and tourists arrive every day with bags full of food and treats. The island was relatively unknown in Japan until recently when its populality among foreign visitors brought it into the spotlight.
I happened upon this watch in the mall over the weekend and loved how unconventional it is. The inner end of the loop acts as the hour hand, and the outer end is the minute hand. The in-between part seems to move freely, so you have a watch face that looks pretty different each time you look at it.
I’d probably need to pause for a few seconds to decipher the time so it’s not exactly practical, but it would be a good conversation starter for sure.
macOS Mojave added a system-wide Dark Mode, but it doesn’t do much if all of the websites you see are still bright white. To address this, there is a new CSS media query
prefers-color-schemethat can detect Dark Mode and change styles accordingly. There are three possible values:
dark. You can read more in the W3C specification.